A new network cell called ImmersiveNow showed up and took over. The cell got budget for a VR lab. It is located in building 6.1. The ImmersiveNow team bought hardware to be able to experiment with it.
The team implemented the following apps:
The memory cards app is already used in Haufe akademie seminars like Mit Speed Reading und mega memory® Gedächtnistraining die Infoflut meistern.
Lampenfieber app will be finished in Januar 2019. It will be used in Haufe akademie seminars.
Virtual/Augmented and Mixed Reality are different forms of to allow the user to perceive the world in another way. Currently the VR/AR/MR technologies focuses on visual environment and experience. VR replaces the visual experience with a whole new world of sensations. Virtual reality (VR) technology uses virtual reality headsets to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. Augmented reality (AR) technology augments/extends a physical, real-world environment with computer-generated or extracted real-world sensory input such as sound, video, graphics, haptics or GPS data. Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
It's not easy to see a real customer value in our business domains. The devices are heavy and fairly expensive. After a first "That's so cool!", the excitement of most people fades quickly. It makes sense to invest in PoCs and time-boxed initiatives to establish and foster our reputation as innovative company. Haufe Akademie had some nice ideas to implement that fulfill that purpose.
Let's watch the technology and check from time to time whether there are new business cases for us.
Most activities were focused on Hololens (Mixed Reality).